Reports are rolling in that Clair Obscur—the stylish, moody, “how is this not a $60 million game?” indie darling—was developed on a budget of just $10 million.
If you grew up in the 90s, this palette will hit you harder than the first time you saw a translucent Game Boy Color and realized plastic didn’t have to be shamefully opaque.
If Destiny 2 doesn't shape up and Marathon doesn't sell a Bungillion copies the first week of launch, the studio could end up closing its doors for good.