Destiny does not feel like it's knocking on Death's door. It feels like it's already inside, seated at the dining room, having tea with the Grim Reaper.
Reports are rolling in that Clair Obscur—the stylish, moody, “how is this not a $60 million game?” indie darling—was developed on a budget of just $10 million.
If you grew up in the 90s, this palette will hit you harder than the first time you saw a translucent Game Boy Color and realized plastic didn’t have to be shamefully opaque.