Destiny does not feel like it's knocking on Death's door. It feels like it's already inside, seated at the dining room, having tea with the Grim Reaper.
Reports are rolling in that Clair Obscur—the stylish, moody, “how is this not a $60 million game?” indie darling—was developed on a budget of just $10 million.
If Destiny 2 doesn't shape up and Marathon doesn't sell a Bungillion copies the first week of launch, the studio could end up closing its doors for good.