Rocksteady Studios has announced the conclusion of new content for Suicide Squad: Kill the Justice League, with Season 4 serving as the game’s final chapter. The last major update will introduce Deathstroke as a playable character in Season 4 Episode 7, releasing on December 10, 2024, followed by Episode 8 in January 2025, which will mark the end of the game’s seasonal episodes.
While the game will cease receiving new content, it will continue to offer online services for co-op gameplay and access to all previously released episodic content. In addition, the much-anticipated Offline mode has finally been introduced, allowing players to experience the main story campaign and all seasonal story content without requiring an internet connection.
Offline mode is out now, allowing you to play through #SuicideSquadGame without an internet connection.
For more details on this mode, here’s our Offline mode FAQ: https://t.co/LFEfSUcuSy
— Suicide Squad: Kill The Justice League (@suicidesquadRS) December 10, 2024
The Offline mode, available now with the release of Season 4 Episode 7, ensures that players can continue to enjoy the game even after its online lifespan ends. Players can either start fresh or transfer their existing progress from the Online mode. All earned or purchased cosmetics will carry over to Offline mode, preserving player achievements. This feature provides an accessible way to explore the content, especially for those who prefer single-player experiences.
As the final playable character addition, Deathstroke, one of DC Comics’ most iconic assassin, is a cold-blooded mercenary armed with masterful swordsmanship, tactical expertise, and advanced weaponry courtesy of A.R.G.U.S., Deathstroke will spearhead the Suicide Squad’s final stand against Brainiac and his inclusion will undoubtedly bring somewhat of a conclusion to the game’s narrative arc.
Despite its association with Rocksteady’s beloved Arkhamverse and the use of DC Comics’ expansive roster of heroes and villains, Kill the Justice League struggled to find its footing. Since its launch, the game failed to attract a significant player base, peaking with just 13,459 concurrent players (on Steam) and recently struggles to exceed 1,200. Combined with its costly development, these numbers resulted in massive financial losses for both Rocksteady Studios and Warner Bros.
The game’s reception mirrored that of similar titles, such as Marvel’s Avengers, which, while also underperforming, managed to see better engagement. Critics and players alike pointed to the “always-online” requirement and looter-shooter mechanics as key missteps, particularly when compared to Rocksteady’s highly acclaimed single-player Arkham series.
While the fate of the future of Kill the Justice League’s online services remains uncertain (we don’t know how long they will remain), its Offline mode and frequent deep discounts (with prices dropping as low as $4 USD recently) could possibly offer at least a little value to curious players. For fans of the Arkhamverse, the game’s conclusion also reignites hope for Rocksteady’s return to its roots: single-player, story-driven titles.
With the late Kevin Conroy’s (may he rest in peace) iconic portrayal of Batman immortalized in the series, many fans are eager to see Rocksteady chart a path forward that embraces the narrative depth and focused gameplay that defined their earlier successes. The possibility of retconning Kill the Justice League’s events with Flash running to the past or even referred to as an alternate timeline (which we think it is) could offer a clean slate for future Arkhamverse entries but for now, the final chapters of Kill the Justice League are set to close this ambitious yet flawed chapter in Rocksteady’s history.