What was originally planned as Shadow and Order, expected to arrive in March, has now been delayed until June 9, 2026, and apparently the update has been retooled so extensively that it will not even keep its original name. According to Bungie, the delay comes from “large revisions” and an expansion of the update to include what they describe as “sizable quality-of-life updates.”
In case you missed it, here is Bungie’s full statement:
“Our next Major Update, Destiny 2: Shadow and Order, is undergoing large revisions and will be delayed.
This update is being changed and expanded to include sizable quality-of-life updates and as a result, will also be renamed. This update will now launch on June 9, 2026. We will provide exact details closer to release covering previously announced Weapon Tier Upgrading, but also additions like expanding Tiered Gear to all Raid and Dungeon activities, Pantheon 2.0, Tier 5 stats for Exotic Armors, and more.
Through June, we will continue to have routine bug fixes and stability improvements, continued portal modifiers, Guardian Games (March), and the return of a more frequent Iron Banner cadence (April).
In terms of communications, we will be focusing on providing you with updates about our live game content, community activations, and general upkeep through the TWID and our Destiny social channels.
Thank you for your continued patience and support. We will have more information on our next major update and future plans for Destiny 2 closer to launch.”
So yes — Shadow and Order is gone, a mystery update is taking its place, and the centerpiece feature appears to be an expansion of tiered gear systems across pre-existing raids and dungeons (though many Raids are no longer accessible today due to content vaulting). Bungie is essentially telling players they will soon be able to re-farm raid weapons again under their new tier structure. Which is not great, considering many players have done these Raids dozens if not hundreds of times already. But more reasons to play raids is never a bad thing, we just wish the reasons weren’t in the form of recycled content for the 10th time.
But if players are being asked to grind the same activities again and again and again, the obvious question becomes: can we maybe get something new to chase while we are at it?
And by “new,” we mean “old things that mysteriously vanished nearly a decade ago.”

The strange reality of Destiny’s current raid ecosystem is that Bungie has brought back several classic Destiny 1 raids including Vault of Glass, King’s Fall, and Crota’s End, but their original weapon sets did not fully return with them. A select set of raid loot in the form of relatively popular guns, simply disappeared somewhere between games, quietly omitted with little explanation. Now that Bungie is expanding raid farming again, players are asking what feels like a very reasonable question: if we are revisiting these raids anyway, why not restore the missing gear?
Vault of Glass
- Atheon’s Epilogue (Auto Rifle)
- Praedyth’s Timepiece (Pulse Rifle) – my beloved, how I have missed you so.
- Praetorian Foil (Fusion Rifle)
King’s Fall
- Anguish of Drystan (Auto Rifle)
- Silence of A’arn (Shotgun)
Crota’s End
- Hunger of Crota (Rocket Launcher)
- Light of the Abyss (Fusion Rifle)
- Black Hammer (Sniper Rifle) – we know this gun was reworked multiple times over into Black Spindle, a D1 Exotic, and later re-introduced in D2 as Whisper of the Worm. But we would not mind seeing this return as a Legendary with a whole new Perk Pool. I mean, what’s the harm?
And this is the key point: this is not some massive, unreasonable demand for entirely new content pipelines or completely original raid experiences. We are simply asking for previously existing raid weapons — gear that already has history, identity, and nostalgia attached to it — to return alongside a system that already encourages re-farming those activities.
It is difficult to frame that request as excessive when many of these weapons have been missing for the better part of a decade. And if Bungie can’t create a handful of pre-existing D1 weapons for D2 within 3 months, then just what in the hell are they doing over there?

If Bungie’s goal with tiered raid farming is to give players a reason to keep running legacy content, restoring omitted weapons would accomplish exactly that, at least to an extent than encouraging to re-earn the same weapons for the dozenth time. Instead of just grinding higher-number versions of the same loot, players would have genuinely new, or at least newly available, rewards to pursue.
And if Bungie really wants to earn back a little community goodwill, Strike-specific rewards like Imago Loop and Grasp of Malok would do wonders to encourage players to revisit Strikes. God knows no one touches those anymore.
After all, if the community is being asked to dive back into familiar content yet again, asking for a few missing weapons to return does not feel like much. It feels like the bare minimum needed to make the chase worthwhile.

